Version: 2022.1
public bool isTrigger ;

描述

是否将碰撞体配置成了触发器?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Collider2D coll;

// Use this for initialization void Start() { //Check if the isTrigger option on th Collider2D is set to true or false if (coll.isTrigger) { Debug.Log("This Collider2D can be triggered"); } else if (!coll.isTrigger) { Debug.Log("This Collider2D cannot be triggered"); } } }