Version: 2022.1

Cloth.useGravity

切换到手册
public bool useGravity ;

描述

重力是否应影响布料模拟?

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; } }