Version: 2022.1
public CollisionFlags Move (Vector3 motion);

描述

为 GameObject 的移动提供附加的 CharacterController 组件。

CharacterController.Move 运动在给定方向移动 GameObject。给定方向需要绝对移动增量值。碰撞约束 Move 的发生。返回值 CollisionFlags 指示碰撞的方向:None、Sides、Above 和 Below。CharacterController.Move 不使用重力。

下面的示例说明如何使用 CharacterContoller.Move。Update 使 Move 重新定位玩家。此外,Jump 更改玩家在垂直方向的位置。

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Example : MonoBehaviour { private CharacterController controller; private Vector3 playerVelocity; private bool groundedPlayer; private float playerSpeed = 2.0f; private float jumpHeight = 1.0f; private float gravityValue = -9.81f;

private void Start() { controller = gameObject.AddComponent<CharacterController>(); }

void Update() { groundedPlayer = controller.isGrounded; if (groundedPlayer &amp;&amp; playerVelocity.y < 0) { playerVelocity.y = 0f; }

Vector3 move = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); controller.Move(move * Time.deltaTime * playerSpeed);

if (move != Vector3.zero) { gameObject.transform.forward = move; }

// Changes the height position of the player.. if (Input.GetButtonDown("Jump") &amp;&amp; groundedPlayer) { playerVelocity.y += Mathf.Sqrt(jumpHeight * -3.0f * gravityValue); }

playerVelocity.y += gravityValue * Time.deltaTime; controller.Move(playerVelocity * Time.deltaTime); } }