Version: 2021.3

Shader.renderQueue

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public int renderQueue ;

描述

此着色器的渲染队列。(只读)

Since different Render Pipelines require different render passes a shader's render queue depends on the active Render Pipeline. Note: When Unity runs in batch mode, it does not load Scriptable Render Pipelines (SRPs) until the first time something renders. Loading an SRP modifies the sub-shader selected for a given material which can lead to the value this function returns being different than expected.

另请参阅:Material.renderQueueRenderQueue 枚举、subshader tags