返回所有类型为 T
的对象的列表。
此函数可以返回已加载的任何类型的 Unity 对象,包括游戏对象、预制件、材质、网格、纹理等。此函数还将列出内部对象,因此请小心处理返回的对象。
与 Object.FindObjectsOfType 不同的是,此函数还将列出禁用的对象。
using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class ExampleScript : MonoBehaviour { List<GameObject> GetAllObjectsOnlyInScene() { List<GameObject> objectsInScene = new List<GameObject>();
foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]) { if (!EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) objectsInScene.Add(go); }
return objectsInScene; } }
将以 List<GameObject> 格式返回场景中的所有 GameObjects。
using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class ExampleScript : MonoBehaviour { List<GameObject> GetNonSceneObjects() { List<GameObject> objectsInScene = new List<GameObject>();
foreach (GameObject go in Resources.FindObjectsOfTypeAll(typeof(GameObject)) as GameObject[]) { if (EditorUtility.IsPersistent(go.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) objectsInScene.Add(go); }
return objectsInScene; } }
This will return all GameObjects that are also Prefabs in the Resources folder.
返回所有类型为 type
的对象的列表。
使用非泛型类型的该函数可以返回任何类型的已加载的 Unity 对象,包括游戏对象、预制件、材质、网格、纹理等。此外,它还会列出内部内容,因此在处理返回的对象时要小心。
与 Object.FindObjectsOfType 相反,该函数还会列出禁用的对象。
注意:该函数的运行速度非常缓慢,不建议在每帧中使用。
using UnityEngine; using UnityEditor; using System.Collections.Generic;
public class ExampleScript : MonoBehaviour { List<UnityEngine.Object> GetSceneObjectsNonGeneric() { List<UnityEngine.Object> objectsInScene = new List<UnityEngine.Object>();
foreach (UnityEngine.Object go in Resources.FindObjectsOfTypeAll(typeof(UnityEngine.Object)) as UnityEngine.Object[]) { GameObject cGO = go as GameObject; if (cGO != null && !EditorUtility.IsPersistent(cGO.transform.root.gameObject) && !(go.hideFlags == HideFlags.NotEditable || go.hideFlags == HideFlags.HideAndDontSave)) objectsInScene.Add(go); }
return objectsInScene; } }
使用非泛型方法查找场景中的所有 gameObjects。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.