RenderTexture 的格式。
请注意,当前平台或 GPU 可能不支持特定渲染纹理格式。使用前请用 SystemInfo.SupportsRenderTextureFormat 检查。
See Also: RenderTexture class.
ARGB32 | 颜色渲染纹理格式,每通道 8 位。 |
Depth | 深度渲染纹理格式。 |
ARGBHalf | 颜色渲染纹理格式,每通道 16 位浮点值。 |
Shadowmap | 原生阴影贴图渲染纹理格式。 |
RGB565 | 颜色渲染纹理格式。 |
ARGB4444 | 颜色渲染纹理格式,每通道 4 位。 |
ARGB1555 | 颜色渲染纹理格式,1 位用于 Alpha 通道,5 位用于 Red、Green 和 Blue 通道。 |
Default | 默认颜色渲染纹理格式:将根据 Frame Buffer 格式和 Platform 相应选择。 |
ARGB2101010 | 颜色渲染纹理格式。10 位用于颜色,2 位用于 Alpha 通道。 |
DefaultHDR | 默认 HDR 颜色渲染纹理格式:将根据 Frame Buffer 格式和 Platform 相应选择。 |
ARGB64 | 四色渲染纹理格式,每通道 16 位,定点值、无符号标准化。 |
ARGBFloat | 颜色渲染纹理格式,每通道 32 位浮点值。 |
RGFloat | 双色 (RG) 渲染纹理格式,每通道 32 位浮点值。 |
RGHalf | 双色 (RG) 渲染纹理格式,每通道 16 位浮点值。 |
RFloat | 标量 (R) 渲染纹理格式,32 位浮点值。 |
RHalf | 标量 (R) 渲染纹理格式,16 位浮点值。 |
R8 | 单通道 (R) 渲染纹理格式,8 位整数。 |
ARGBInt | 四通道 (ARGB) 渲染纹理格式,每通道 32 位有符号整数。 |
RGInt | 双通道 (RG) 渲染纹理格式,每通道 32 位有符号整数。 |
RInt | 标量 (R) 渲染纹理格式,32 位有符号整数。 |
BGRA32 | 颜色渲染纹理格式,每通道 8 位。 |
RGB111110Float | 颜色渲染纹理格式。R 和 G 通道为 11 位浮点值,B 通道为 10 位浮点值。 |
RG32 | 双色 (RG) 渲染纹理格式,每通道 16 位,定点值、无符号标准化。 |
RGBAUShort | 四通道 (RGBA) 渲染纹理格式,每通道 16 位无符号整数。 |
RG16 | 双通道 (RG)渲染纹理格式,每通道 8 位。 |
BGRA10101010_XR | 颜色渲染纹理格式,每通道 10 位,扩展范围。 |
BGR101010_XR | 颜色渲染纹理格式,每通道 10 位,扩展范围。 |
R16 | 单通道 (R) 渲染纹理格式,16 位整数。 |
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