该渲染纹理是否使用 sRGB 读/写转换?(只读)
使用线性颜色空间时,当渲染到它们时,渲染纹理可以执行线性到 sRGB 转换;当在着色器中对它们进行采样时,渲染纹理可以执行 sRGB 到线性转换。
该属性的值基于 RenderTexture 构造函数的“readWrite”参数。
另请参阅:RenderTextureReadWrite,以了解更多详细信息。
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