表示 2D 物理场景的单个实例。
2D 物理场景拥有添加到其中的所有 2D 物理组件对象,并且可以对它们进行模拟以及对它们执行查询。此功能与任何其他物理场景实现了全面隔离。得益于此,多个独立的物理场景可以共存。
BoxCast | 向 PhysicsScene2D 中的碰撞体投射盒体,仅返回第一个交点。 |
CapsuleCast | 向 PhysicsScene2D 中的碰撞体投射胶囊体,仅返回第一个交点。 |
CircleCast | 向 PhysicsScene2D 中的碰撞体投射圆形,仅返回第一个交点。 |
GetRayIntersection | 向 PhysicsScene2D 中的碰撞体投射 3D 射线,仅返回第一个交点。 |
IsEmpty | 确定物理场景是否为空。 |
IsValid | 确定物理场景是否有效。 |
Linecast | 向 PhysicsScene2D 中的碰撞体投射线段,仅返回第一个交点。 |
OverlapArea | 将一个区域(非旋转的盒体)与 PhysicsScene2D 中的碰撞体进行比对,仅返回第一个交点。 |
OverlapBox | 将一个盒体与 PhysicsScene2D 中的碰撞体进行比对,仅返回第一个交点。 |
OverlapCapsule | 将一个胶囊体与 PhysicsScene2D 中的碰撞体进行比对,仅返回第一个交点。 |
OverlapCircle | 将一个圆形与 PhysicsScene2D 中的碰撞体进行比对,仅返回第一个交点。 |
OverlapPoint | 将一个点与 PhysicsScene2D 中的碰撞体进行比对,仅返回第一个交点。 |
Raycast | 向 PhysicsScene2D 中的碰撞体投射射线,仅返回第一个交点。 |
Simulate | 进行与此 PhysicsScene 关联的物理模拟。 |
OverlapCollider | 将一个碰撞体与 PhysicsScene2D 中的碰撞体进行比对,返回所有交点。 |
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.