该类定义了主机的网络拓扑(由 Networking.NetworkTransport.AddHost 函数打开的套接字)。此拓扑定义以下内容:(1) 支持采用默认配置的连接数;(2) 哪些属于特殊连接(其配置不同于默认配置)。
示例:假设 P2P 游戏房间中的 10 个玩家同时连接到聊天服务器,在这种情况下,默认连接为 10 个,特殊连接为 1 个。
可以使用 HostTopology 实例配置 NetworkServer 和 NetworkClient 类。
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