创建串流 AudioClip。
创建一个无需下载整个文件即可开始回放的 AudioClip。开始下载后,您必须执行检查以确定在尝试回放之前已下载了文件的足够部分。为此,您需要轮询 UnityWebRequest.downloadedBytes 来计算平均下载速度,并且只有在检查确认文件的其余部分将在 AudioClip 回放完成之前完成下载时才开始回放。
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