Version: 2021.3

MixedLightingMode

enumeration

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描述

描述用于混合光源的光照模式的枚举。

与每种模式关联的烘焙数据汇总:

IndirectOnly
Lightmaps direct: no occlusion: no Light probes direct: no occlusion: no Shadowmask
Lightmaps direct: no occlusion: yes Light probes direct: no occlusion: yes Subtractive
Light maps direct: yes occlusion: no Light probes direct: no occlusion: yes

变量

IndirectOnlyMixed lights provide real-time direct lighting while indirect light is baked into lightmaps and light probes.
ShadowmaskMixed lights provide real-time direct lighting. Indirect lighting gets baked into lightmaps and light probes. Shadowmasks and light probe occlusion get generated for baked shadows. The Shadowmask Mode used at run time can be set in the Quality Settings panel.
SubtractiveMixed lights provide baked direct and indirect lighting for static objects. Dynamic objects receive real-time direct lighting and cast shadows on static objects using the main directional light in the Scene.