obj | 要执行 Ping 操作的对象。 |
在场景中对对象执行 Ping 操作,就像在检视面板中单击它一样。
PingObject 将促使 Hierarchy 突出显示已执行 Ping 操作的对象。不必选择 已执行 Ping 操作的对象。例如,可以用于 GameObject.Find 来查找 要执行 Ping 操作的对象。
// Pings the currently selected Object using UnityEditor; using UnityEngine;
public class PingObjectExample { [MenuItem("Examples/Ping Selected")] static void Ping() { if (!Selection.activeObject) { Debug.Log("Select an object to ping"); return; }
EditorGUIUtility.PingObject(Selection.activeObject); } }
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