position | 屏幕上用于文本字段的矩形。 |
text | 要编辑的文本。 |
style | 可选 GUIStyle。 |
string 用户输入的文本。
创建一个文本区域。
此方法的运行方式与 GUI.TextArea 类似,但能够正确响应编辑器中的 Select All、Copy、Paste 等操作。
编辑器窗口中的文本区域。
using UnityEngine; using UnityEditor;
// Create a window where you can have notes // This doesnt preserve the notes between sessions. // // check EditorPrefs Get/SetString to save the notes.
class EditorGUITextArea : EditorWindow { string note = "Notes:\n->";
[MenuItem("Examples/Notes")] static void Init() { EditorWindow window = GetWindow<EditorGUITextArea>(); window.position = new Rect(0, 0, 350, 70); window.Show(); }
void OnGUI() { note = EditorGUI.TextArea(new Rect(3, 3, position.width - 6, position.height - 35), note); if (GUI.Button(new Rect(0, position.height - 30, position.width, 25), "Close")) { this.Close(); } } }
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