position | 屏幕上用于字段的矩形。 |
label | (可选)字段前的标签。 |
selectedValue | 该字段显示的选项的值。 |
displayedOptions | 供用户选择的所示选项的数组。 |
optionValues | 包含每个选项值的数组。假设 optionValues 是 selectedValue 到 displayedOptions 的直接映射。 |
style | 可选 GUIStyle。 |
int 用户所选选项的值。
创建一个整数弹出选择字段。
以参数形式获取当前所选的整数,并返回用户选择的整数。
编辑器窗口中的 Int 弹出菜单。
using UnityEngine; using UnityEditor;
// Multiplies the scale of the selected transform.
class EditorGUIIntPopup : EditorWindow { int selectedSize = 1; string[] names = { "Double", "Triple", "Quadruple" }; int[] sizes = { 2, 3, 4 };
[MenuItem("Examples/Editor GUI Int Popup usage")] static void Init() { EditorWindow window = GetWindow<EditorGUIIntPopup>(); window.position = new Rect(0, 0, 180, 60); window.Show(); }
void OnGUI() { selectedSize = EditorGUI.IntPopup( new Rect(3, 3, position.width - 6, 20), "Size:", selectedSize, names, sizes);
if (GUI.Button(new Rect(0, 25, position.width, position.height - 27), "Modify")) { Rescale(); } }
void Rescale() { if (Selection.activeTransform) { Selection.activeTransform.localScale *= selectedSize; } else { Debug.LogError("No Object selected, please select an object to scale."); } } }
position | 屏幕上用于字段的矩形。 |
property | 用于控件的 SerializedProperty。 |
displayedOptions | 供用户选择的所示选项的数组。 |
optionValues | 包含每个选项值的数组。假设 optionValues 是 selectedValue 到 displayedOptions 的直接映射。 |
label | (可选)字段前的标签。 |
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