Version: 2021.3
public float cutoffFrequency ;

描述

高通截止频率,以 hz 为单位。范围从 10.0 到 22000.0。默认值为 5000.0。

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.

void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000); } }