自上次将标志设置为“false”以来,变换是否发生更改?
对变换的更改可以是任何能够导致重新计算其矩阵的操作:对其位置、旋转或缩放的任意调整。注意,在设置该标志之前,能够更改变换的操作不会实际检查旧值和新值是否不同。因此,设置 transform.position 等将始终在变换上设置 hasChanged,而不管是否有任何实际更改。
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { if (transform.hasChanged) { print("The transform has changed!"); transform.hasChanged = false; } } }
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