Version: 2021.2

描述

在 z 轴上定义粒子力的曲线。

另请参阅:MinMaxCurve

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps; public bool moduleEnabled = true; public float hSliderValue = 10.0f;

void Start() { ps = GetComponent<ParticleSystem>(); }

void Update() { var forceOverLifetime = ps.forceOverLifetime; forceOverLifetime.enabled = moduleEnabled; forceOverLifetime.z = hSliderValue; }

void OnGUI() { moduleEnabled = GUI.Toggle(new Rect(25, 45, 100, 30), moduleEnabled, "Enabled"); hSliderValue = GUI.HorizontalSlider(new Rect(25, 85, 100, 30), hSliderValue, -50.0f, 50.0f); } }