Version: 2021.2

ParticleSystem.velocityOverLifetime

切换到手册
public ParticleSystem.VelocityOverLifetimeModule velocityOverLifetime ;

描述

粒子系统 VelocityOverLifetimeModule 的脚本接口。

此模块设置粒子在其生命周期内的速度。

不需要将粒子系统模块重新分配回系统;它们是接口而不是独立的对象。

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var vel = ps.velocityOverLifetime; vel.enabled = true; vel.space = ParticleSystemSimulationSpace.Local;

AnimationCurve curve = new AnimationCurve(); curve.AddKey(0.0f, 1.0f); curve.AddKey(1.0f, 0.0f); vel.x = new ParticleSystem.MinMaxCurve(10.0f, curve); } }