obj | 要测试的对象。 |
bool 如果该对象是游戏世界的一部分,则为 true。
如果给定对象是游戏世界的一部分(在任何类型的已构建播放器中或在播放模式中),则返回 true。
在已构建播放器中,此方法将始终返回 true。
在编辑器中,如果编辑器处于播放模式,并且提供的对象是游戏世界的一部分,而不是(例如)处于预制件模式的对象的一部分,则返回 true。
另请参阅:ExecuteAlways。
using UnityEngine;
[ExecuteAlways] public class ExampleClass : MonoBehaviour { void Start() { if (Application.IsPlaying(gameObject)) { // Play logic } else { // Editor logic } } }
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