index | 要设置的品质索引。 |
applyExpensiveChanges | 是否应用代价高昂的更改(抗锯齿等)。 |
设置新的图形品质级别。
可以通过转到 Edit > Project Settings > Quality 来找到品质级别列表。您可以添加、删除或编辑这些内容。
using UnityEngine;
public class Example : MonoBehaviour { void OnGUI() { string[] names = QualitySettings.names; GUILayout.BeginVertical(); for (int i = 0; i < names.Length; i++) { if (GUILayout.Button(names[i])) { QualitySettings.SetQualityLevel(i, true); } } GUILayout.EndVertical(); } }
注意,如果新级别具有不同的抗锯齿设置,
则更改品质级别将是一项代价高昂的操作。您可以在应用游戏内品质选项时自由地更改级别,
但若要在运行时动态调整品质级别,请向 applyExpensiveChanges 传递 false,
以免始终应用代价高昂的更改。
构建玩家品质级别时,将去除不适用于目标平台的品质级别。
因此,您不应该认为给定的品质设置会位于给定索引处。最好先查询可用的品质设置,
然后使用返回的索引。
另请参阅:GetQualityLevel。
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