position | The position from which to find the closest point on the specified Collider . |
Collider | 要在指定碰撞体上找到与之最接近的指定 position 的位置。 |
Vector2
A point on the perimeter of the Collider
that is closest to the specified position
.
Returns a point on the perimeter of the Collider
that is closest to the specified position
.
通过此函数能够计算指定 position
与任何 Collider2D 类型的周边最接近的点。
In the case where the position
is inside the Collider
or the Collider
is disabled, then the input position
is returned instead.
position | 要在指定 rigidbody 上找到与之最接近的点的位置。 |
rigidbody | 要在指定刚体上找到与之最接近的指定 position 的位置。 |
Vector2
附加到 rigidbody
的碰撞体周边上最接近指定 position
的点。
Returns a point on the perimeter of all enabled Colliders attached to the rigidbody
that is closest to the specified position
.
通过此函数能够计算指定 position
与附加到指定 Rigidbody2D 的任何已启用 Collider2D 类型周边最接近的点。
如果 position
处于附加到 rigidbody
的任何已启用 Collider2D 内部,则改为返回输入 /position/。
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