设置是否应该自动模拟物理。
默认情况下,在播放模式期间每 Time.fixedDeltaTime 更新一次物理。物理作为常规游戏循环的一部分自动执行。
但是,在某些情况下,我们需要能够手动推进物理。一个具体示例是在编辑模式下模拟物理。另一个示例是联网物理 - 在这种情况下,我们需要在收到授权服务器的数据时,倒退一段时间并应用所有玩家输入。
要手动控制物理模拟,需要先禁用自动模拟,然后使用 Physics.Simulate 快进时间。注意,此时仍将以 Time.fixedDeltaTime 定义的速率调用 MonoBehaviour.FixedUpdate,但物理模拟将不再自动推进。
另请参阅:Physics.Simulate。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.