加载内置资源。
此函数将在 Assets/Editor Default Resources/ + 路径中查找资源。 如果不存在,它将按名称尝试内置的编辑器资源。
using UnityEngine; using UnityEditor;
public class LoadExample { [MenuItem("Examples/Load Editor Texture Example")] static void loadExample() { Texture tex = (Texture)EditorGUIUtility.Load("aboutwindow.mainheader"); Debug.Log("Got: " + tex.name + " !");
Renderer r = GameObject.Find("Cube").GetComponent<Renderer>(); r.sharedMaterial.mainTexture = tex; } }