Version: 2020.3
public float windMain ;

描述

主风力。

它产生轻微变化的风压。

// Creates a wind zone with the effect of a helicopter passing by
// Just place this into an empty game object and move it over a tree
using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var wind = gameObject.AddComponent<WindZone>(); wind.mode = WindZoneMode.Spherical; wind.radius = 10.0f; wind.windMain = 3.0f; wind.windTurbulence = 0.5f; wind.windPulseMagnitude = 2.0f; wind.windPulseFrequency = 0.01f; } }