nativeTex | 原生 2D 纹理对象。 |
width | 纹理宽度(以像素为单位)。 |
height | 纹理高度(以像素为单位)。 |
format | 底层纹理对象的格式。 |
mipmap | 该纹理是否有多级渐进纹理? |
linear | 纹理是否使用线性颜色空间? |
Creates a Unity Texture out of an externally created native texture object.
此函数最适用于原生代码插件,这些插件在 Unity 外部创建平台特定的纹理
对象,并且需要在 Unity 场景中使用这些纹理。也可以在 Unity 中创建纹理,
然后获取指向底层平台表示的指针;请参阅 Texture.GetNativeTexturePtr。
Parameters passed to CreateExternalTexture should match what the texture actually is; and the underlying texture should be 2D.
For Direct3D-like devices, the nativeTex
parameter is a pointer to the underlying Direct3D base type, from which a texture can be created. They can be:
• D3D11: ID3D11ShaderResourceView*
或 ID3D11Texture2D*
• D3D12: ID3D12Texture2D*
For OpenGL/OpenGL ES, the nativeTex
parameter is a GLuint
.
For Metal, the nativeTex
parameter is an id<MTLTexture>
.
For Vulkan, the nativeTex
parameter is a VkImage*
.
另请参阅:UpdateExternalTexture、Texture.GetNativeTexturePtr。
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.