Version: 2020.3

Texture.totalTextureMemory

切换到手册
public static ulong totalTextureMemory ;

描述

The total amount of Texture memory that Unity would use if it loads all Textures at mipmap level 0.

This is a theoretical value that does not take into account any input from the streaming system or any other input, for example when you set the`Texture2D.requestedMipmapLevel` manually.

To see a Texture memory value that takes inputs into account, use `desiredTextureMemory`.

`totalTextureMemory` only includes instances of Texture2D and CubeMap Textures. It does not include any other Texture types, or 2D and CubeMap Textures that Unity creates internally.