在更新之间使用的物理插值。
插值用于在物理更新之间估计刚体位置。当图形更新比物理更新频繁得多时,对象可能看起来像是断断续续地“跳跃”移动,而不是流畅地运动,此时打开该选项会很有用。使用插值 模式时,可以根据对象在之前帧中的位置对运动进行平滑处理。外推 模式根据对象在下一帧中的估计位置来对运动进行平滑处理。模式的选择取决于游戏过程中对象的动态。
另请参阅:Rigidbody.interpolation。
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