rot | 刚体的新旋转。 |
将刚体旋转到 /rotation/。
使用 Rigidbody.MoveRotation 旋转 Rigidbody,符合刚体的插值设置。
如果在 Rigidbody 上启用了刚体插值,则调用 Rigidbody.MoveRotation 会导致在渲染的任意中间帧中的两个旋转之间平滑过渡。若要在每个 FixedUpdate 中连续旋转刚体,则应使用该方法。
若要将刚体从一个旋转传送到另一个旋转,并且不渲染任何中间位置,请改为设置 Rigidbody.rotation。
using UnityEngine;
public class Example : MonoBehaviour { Rigidbody m_Rigidbody; Vector3 m_EulerAngleVelocity;
void Start() { //Fetch the Rigidbody from the GameObject with this script attached m_Rigidbody = GetComponent<Rigidbody>();
//Set the angular velocity of the Rigidbody (rotating around the Y axis, 100 deg/sec) m_EulerAngleVelocity = new Vector3(0, 100, 0); }
void FixedUpdate() { Quaternion deltaRotation = Quaternion.Euler(m_EulerAngleVelocity * Time.fixedDeltaTime); m_Rigidbody.MoveRotation(m_Rigidbody.rotation * deltaRotation); } }
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