force | 力矢量(本地坐标)。 |
mode | 要施加的力的类型。 |
向刚体添加力(相对于其坐标系)。
力只能应用于处于活动状态的刚体。如果 GameObject 处于非活动状态,则 AddRelativeForce 没有效果。
默认将唤醒刚体。如果力大小为零,则不会唤醒刚体。
For more information on how ForceMode affects velocity, see Rigidbody.AddForce
另请参阅:AddForce、AddForceAtPosition、AddRelativeTorque。
using UnityEngine; using System.Collections;
// Add a thrust force to push an object in its current forward // direction (to simulate a rocket motor, say). public class ExampleClass : MonoBehaviour { public float thrust; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); }
void FixedUpdate() { rb.AddRelativeForce(Vector3.forward * thrust); } }
x | 沿本地 X 轴的力大小。 |
y | 沿本地 Y 轴的力大小。 |
z | 沿本地 Z 轴的力大小。 |
mode | 要施加的力的类型。 |
向刚体添加力(相对于其坐标系)。
力只能应用于处于活动状态的刚体。如果 GameObject 处于非活动状态,则 AddRelativeForce 没有效果。
默认将唤醒刚体。如果力大小为零,则不会唤醒刚体。
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