质量相对于质心的对角惯性张量。
惯性张量按 inertiaTensorRotation 进行旋转。 如果未在脚本中设置惯性张量,则根据附加到刚体的所有碰撞体自动计算。可以通过调用 Rigidbody.ResetInertiaTensor 将惯性张量重置为自动计算的值。
// Expose tensor of inertia to allow adjustment from // the inspector. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Vector3 tensor; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); rb.inertiaTensor = tensor; } }
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