选择是 (true) 否 (false) 反转背面剔除。
该标志可“翻转”所有已渲染对象的剔除模式。主要用例:渲染镜子、水等的反射。由于为用于渲染此反射的虚拟摄像机生成了镜像,因此必须反转剔除顺序。您可以看到 Effects 标准包中的 Water 脚本是怎样编写的。
// When attached to the camera, this script // will make all rendering be flipped "inside out", // i.e. back faces of objects will be rendered instead // of front faces. using UnityEngine;
[ExecuteInEditMode] public class ExampleScript : MonoBehaviour { private bool oldCulling; public void OnPreRender() { oldCulling = GL.invertCulling; GL.invertCulling = true; }
public void OnPostRender() { GL.invertCulling = oldCulling; } }
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