当编辑器应用程序想要退出时,Unity 会引发此事件。
向此事件添加一个事件处理程序,以便接收关于应用程序试图退出的通知。
引发此事件时,退出过程已开始但可以取消。这意味着编辑器并不保证会退出。有关保证退出事件,请查看 EditorApplication.quitting。
返回 true,并且退出进程将继续。
返回 false,并且退出进程将取消。
using UnityEngine; using UnityEditor;
// Ensure class initializer is called whenever scripts recompile [InitializeOnLoad] public class EditorWantsToQuitExample { static bool WantsToQuit() { Debug.Log("Editor prevented from quitting."); return false; }
static EditorWantsToQuitExample() { EditorApplication.wantsToQuit += WantsToQuit; } }
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