每当编辑器的暂停状态发生更改时引发的事件。
向此事件添加一个事件处理程序,以便接收有关暂停状态已更改的通知,以及有关更改后状态的信息。
请注意,编辑器可能会在编辑模式和播放模式下暂停或取消暂停,因此,如果需要区分这两种情况,则应在事件处理程序中测试 isPlaying。
以下示例脚本会在发生更改时将编辑器的暂停状态记录到控制台。将该数据复制到名为 PauseStateChangedExample.cs 的文件中,然后将文件放在名为 Editor 的文件夹中。
using UnityEngine; using UnityEditor;
// ensure class initializer is called whenever scripts recompile [InitializeOnLoadAttribute] public static class PauseStateChangedExample { // register an event handler when the class is initialized static PauseStateChangedExample() { EditorApplication.pauseStateChanged += LogPauseState; }
private static void LogPauseState(PauseState state) { Debug.Log(state); } }
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