碰撞体的世界空间包围体积(只读)。
注意,如果禁用了碰撞体,或者游戏对象处于非活动状态, 则其将为空包围盒。
using UnityEngine;
public class ColliderBounds : MonoBehaviour { Collider m_Collider; Vector3 m_Center; Vector3 m_Size, m_Min, m_Max;
void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>(); //Fetch the center of the Collider volume m_Center = m_Collider.bounds.center; //Fetch the size of the Collider volume m_Size = m_Collider.bounds.size; //Fetch the minimum and maximum bounds of the Collider volume m_Min = m_Collider.bounds.min; m_Max = m_Collider.bounds.max; //Output this data into the console OutputData(); }
void OutputData() { //Output to the console the center and size of the Collider volume Debug.Log("Collider Center : " + m_Center); Debug.Log("Collider Size : " + m_Size); Debug.Log("Collider bound Minimum : " + m_Min); Debug.Log("Collider bound Maximum : " + m_Max); } }
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