该盒体的总大小。这始终是 extents 的两倍。
size.x 为盒体的宽度,size.y 为高度,size.z 为深度。请注意,size 以世界大小给出。围绕高个人体的 Bound 可具有 'size.y'' 为大约 2.0f,这意味着身高 2 米。
//This script outputs the size of the Collider bounds to the console
using UnityEngine;
public class Example : MonoBehaviour { Collider m_Collider; Vector3 m_Size;
void Start() { //Fetch the Collider from the GameObject m_Collider = GetComponent<Collider>();
//Fetch the size of the Collider volume m_Size = m_Collider.bounds.size;
//Output to the console the size of the Collider volume Debug.Log("Collider Size : " + m_Size); } }
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