clip | 要播放的音频数据。 |
position | 世界空间中发出声音的位置。 |
volume | 播放音量。 |
在世界空间中的给定位置播放 AudioClip。
该函数会创建一个音频源,并在剪辑播放完毕后自动处置该音频源。
using UnityEngine;
[RequireComponent(typeof(AudioSource))] public class Example : MonoBehaviour { public AudioClip clip; //make sure you assign an actual clip here in the inspector
void Start() { AudioSource.PlayClipAtPoint(clip, new Vector3(5, 1, 2)); } }
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