Version: 2020.3

AssetDatabase.GetCacheServerEnableUpload

切换到手册
public static bool GetCacheServerEnableUpload ();

返回

bool Returns true when Upload to the Cache Server is enabled. Returns false otherwise.

描述

Gets the Cache Server Upload option from Editor Settings.

using UnityEngine;
using UnityEditor;

public class AssetDatabaseExamples : MonoBehaviour

{ [MenuItem("AssetDatabase/Set Cache Server Project Settings")] static void SetCacheServerProjectSettings() { EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server enabled? - " + AssetDatabase.IsCacheServerEnabled());

EditorSettings.cacheServerEndpoint = "192.168.31.210:10443"; Debug.Log("Cache Server IP and Port number: " + AssetDatabase.GetCacheServerAddress() + ":" + AssetDatabase.GetCacheServerPort());

EditorSettings.cacheServerEnableAuth = false; EditorSettings.cacheServerEnableTls = false;

EditorSettings.cacheServerEnableDownload = true; Debug.Log("Is Cache Server download enabled? - " + AssetDatabase.GetCacheServerEnableDownload());

EditorSettings.cacheServerEnableUpload = true; Debug.Log("Is Cache Server upload enabled? - " + AssetDatabase.GetCacheServerEnableUpload());

EditorSettings.cacheServerNamespacePrefix = "default"; Debug.Log("Cache Server Namespace prefix: " + AssetDatabase.GetCacheServerNamespacePrefix());

//This command is required to apply changes to some of the EditorSettings properties above AssetDatabase.RefreshSettings(); } }