Version: 2020.3

Animator.leftFeetBottomHeight

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public float leftFeetBottomHeight ;

描述

获取左脚底部高度。

using UnityEngine;

public class Example : MonoBehaviour { Animator animator;

void Start() { animator = GetComponent<Animator>(); }

void LateUpdate() { if (animator) { Vector3 leftFootT = animator.GetIKPosition(AvatarIKGoal.LeftFoot); Quaternion leftFootQ = animator.GetIKRotation(AvatarIKGoal.LeftFoot);

Vector3 leftFootH = new Vector3(0, -animator.leftFeetBottomHeight, 0);

Vector3 pos = leftFootT + leftFootQ * leftFootH; Debug.Log(pos); } } }