设置区块大小(以体素为单位)。
导航网格以方形区块的形式构建,旨在并行构建网格并控制最大内存使用量。它还有助于使雕刻变化更加局部化。如果您打算在运行时更新导航网格,那么 32-128 体素(对人物角色尺寸来说约为 5-20 米)左右是不错的区块大小。64 体素是个不错的起始值,您可以使用 profiler window 进行权衡。默认值为 256,适用于静态烘焙。如果您使用了大量 carving obstacles,并且性能分析器显示雕刻需要花费大量时间,可以尝试较小的尺寸。
区块大小是根据每个区块的边长指定的(以体素为单位)。
注意:如果您想使用此设置,还必须将 overrideTileSize 设置为 true。
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