使用 IL2CPP 脚本后端的项目通常(由于构建设置不同可能会有所不同)生成以下文件:
以下文件是使用 Mono 或 IL2CPP 的项目共有的:
文件: | 描述: |
---|---|
a_Data | 包含游戏数据的文件夹。 |
a.exe | 主游戏可执行文件。 |
UnityCrashHandler64.exe | 崩溃处理程序可执行文件。 |
UnityPlayer.dll | 包含所有本机代码的 Unity Player 库。 |
WinPixEventRuntime.dll | PIX for Windows 运行时。此文件仅存在于开发版本中。 |
以下文件是使用 Mono 或 IL2CPP 的项目共有的:
文件: | 描述: |
---|---|
a_BackUpThisFolder_ButDontShipItWithYourGame | 包含调试游戏所需数据的文件夹,包括 PDB(调试信息)文件和脚本生成的 C++ 代码。应为发布的每个构建备份此文件夹,但不要重新分发它。 |
GameAssembly.dll | 包含 IL2CPP 运行时和所有脚本代码的库。 |
SymbolMap | 包含所有托管函数地址及其长度的列表的文件。IL2CPP 需要此文件来解析托管堆栈跟踪。如果将其删除,游戏仍将运行,但异常不会产生合理的调用堆栈 |
• 2018–03–13 页面已发布
2018.1 中的新功能 NewIn20181
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