在复杂状态机中,分别预览状态机某些部分的运行情况是很有用的做法。为此,您可以使用 Mute 和 Solo 功能:
可设置多个 Solo 过渡以仅播放启用了 Solo 的过渡。如果一个过渡启用了 Solo__,则 Unity 将对其他过渡启用 Mute。如果同时启用 Solo__ 和 Mute__,则 Mute__ 将优先执行。
可从 Transition Inspector 或 State Inspector 窗口中设置 Mute 和 Solo 状态(在此窗口中可查看源自该状态的所有过渡)。
Unity 以绿色显示 Solo 过渡,以红色显示 Mute 过渡:
在上述示例中,如果处于 State 0
,只能过渡到 State A
和 State B
。
已知问题:
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.