Version: 2020.2
public static void Begin ();

描述

初始化启动画面,使其准备好开始绘制。在开始调用 SplashScreen.Draw 之前先调用此方法。此函数在内部重置计时器并准备好要绘制的徽标。

using System.Collections;
using UnityEngine;
using UnityEngine.Rendering;

// This example shows how you could draw the splash screen at the start of a Scene. This is a good way to integrate the splash screen with your own or add extras such as Audio. public class SplashScreenExample : MonoBehaviour { IEnumerator Start() { Debug.Log("Showing splash screen"); SplashScreen.Begin(); while (!SplashScreen.isFinished) { SplashScreen.Draw(); yield return null; } Debug.Log("Finished showing splash screen"); } }