深度缓冲区的 Load 操作。它将覆盖在 RenderBuffer 本身上设置的任何操作。
请注意,并不是所有平台都有加载/存储操作,因此在运行时可能忽略此设置。通常,面向移动的图形 API(OpenGL ES、Metal)会利用这些设置。
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