Version: 2020.2
public static Quaternion rotation ;



Randomize the x, y, z, and w of a Quaternion each to [-1.0..1.0] (inclusive) via Range and normalize the result. See also rotationUniform for a slower but higher quality algorithm.

using UnityEngine;

// Click the "Rotate!" button and a rotation will be applied

public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(10, 10, 100, 50), "Rotate!")) { transform.rotation = Random.rotation; } } }