Version: 2020.2

GUIUtility.RotateAroundPivot

切换到手册
public static void RotateAroundPivot (float angle, Vector2 pivotPoint);

描述

让 GUI 围绕一个点旋转的 Helper 函数。

修改 GUI.matrix 可以让所有 GUI 元素围绕 pivotPoint 旋转 angle 度。

另请参阅:GUI.matrixScaleAroundPivot

using UnityEngine;

public class Example : MonoBehaviour { // Rotate a button 10 degrees clockwise when presed.

float rotAngle = 0; Vector2 pivotPoint;

void OnGUI() { pivotPoint = new Vector2(Screen.width / 2, Screen.height / 2); GUIUtility.RotateAroundPivot(rotAngle, pivotPoint); if (GUI.Button(new Rect(Screen.width / 2 - 25, Screen.height / 2 - 25, 50, 50), "Rotate")) { rotAngle += 10; } } }