Version: 2020.2

ContentBuildInterface.WriteGameManagersSerializedFile

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public static Build.Content.WriteResult WriteGameManagersSerializedFile (string outputFolder, Build.Content.WriteManagerParameters parameters);

参数

outputFolder The location to write the file to.
parameters The set of parameters used to write the file.

返回

WriteResult The detailed results from writing the file.

描述

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.

仅限内部使用。请参阅有关 ContentBuildInterface 的注意事项。