Version: 2020.1
public int width ;

描述

纹理的宽度(以像素为单位)。(只读)

This value is the width of the texture at the highest resolution that PlayerSettings.mipStripping allows.

In the Unity Editor, this returns the width of the texture at full resolution.

At run time, if PlayerSettings.mipStripping is disabled, this returns the width of the texture at full resolution. If PlayerSettings.mipStripping is enabled, this returns the width of the texture at the highest resolution that has not been stripped.

See Also: QualitySettings.masterTextureLimit, PlayerSettings.mipStripping.

using UnityEngine;

public class Example : MonoBehaviour { // Print texture size to the Console Texture texture; void Start() { print("Size is " + texture.width + " by " + texture.height); } }