Version: 2020.1

Random.insideUnitCircle

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public static Vector2 insideUnitCircle ;

描述

返回半径为 1 的圆形内的随机点(只读)。

using UnityEngine;

public class ScriptExample : MonoBehaviour { void Start() { // Sets the position to be somewhere inside a circle // with radius 5 and the center at zero. Note that // assigning a Vector2 to a Vector3 is fine - it will // just set the X and Y values. transform.position = Random.insideUnitCircle * 5; } }