为使此关节断开而需要施加的力。
当关节尝试约束 Rigidbody2D 时,可能需要施加力才能执行此操作。这称为 reactionForce。每次进行物理更新时,breakForce 都会与 reactionForce 的大小进行比较;如果超出,则使用对断开的关节的引用来调用 OnJointBreak2D。如果知道断开的关节,可以使用 reactionForce 或 GetReactionForce 检查使关节断开的实际反应力。
断开力可以设置为 Mathf.Infinity,这样,无论多大的反应力都不能断开关节。如果从不打算使用力使关节断开,则应使用此值,因为它指示每次进行物理更新时都不应检查关节,因此可提供更好的整体性能。
另请参阅:reactionForce、GetReactionForce 和 OnJointBreak2D。
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