Version: 2020.1
public GUIStyleState active ;

描述

按下控件时的渲染设置。

using UnityEngine;

public class Example : MonoBehaviour { // Assigns a texture to button for when the control // is pressed down

Texture2D aTexture;

void OnGUI() { if (!aTexture) { Debug.LogError("Assign a texture on the editor first"); return; }

GUI.skin.button.active.background = aTexture; } }